
////////////////////////////////////////////////////////////////////////////////
////// This has to be in sync with ENUM WiiMemory in playerSettings.txt ////////
////// There is also a Wii area map in AllocatorLabels.cpp              ////////
////////////////////////////////////////////////////////////////////////////////

DO_LABEL(Default)
DO_LABEL(Permanent)
DO_LABEL(NewDelete)
DO_LABEL(MallocFree)
DO_LABEL(Thread)
DO_LABEL(PVS)
DO_LABEL(Manager)
DO_LABEL(DynamicGeometry)
DO_LABEL(VertexData)
DO_LABEL(ImmediateGeometry)
DO_LABEL(Geometry)
DO_LABEL(BatchedGeometry)
DO_LABEL(Particles)
DO_LABEL(Texture)
DO_LABEL(Shader)
DO_LABEL(TextureCache)
DO_LABEL(GfxDevice)
DO_LABEL(GfxThread)
DO_LABEL(Animation)
DO_LABEL(Audio)
DO_LABEL(AudioData)
DO_LABEL(AudioProcessing)
DO_LABEL(FMOD)
DO_LABEL(Font)
DO_LABEL(Physics)
DO_LABEL(Serialization)
DO_LABEL(IO)
DO_LABEL(IO2)
DO_LABEL(ThreadStack)
DO_LABEL(TextAsset)
DO_LABEL(GarbageCollector)
DO_LABEL(GLib)
DO_LABEL(GLibImage)
DO_LABEL(Mono)
DO_LABEL(MonoCode)
DO_LABEL(BaseObject)
DO_LABEL(Resource)
DO_LABEL(Renderer)
DO_LABEL(Transform)
DO_LABEL(File)
DO_LABEL(TempOverflow)
DO_LABEL(Network)
DO_LABEL(WebCam)
DO_LABEL(Profiler)
DO_LABEL(MemoryProfiler)
DO_LABEL(MemoryProfilerString)
DO_LABEL(Culling)
DO_LABEL(Skinning)
DO_LABEL(Terrain)
DO_LABEL(Shadow)
DO_LABEL(STL)
DO_LABEL(String)
DO_LABEL(StaticString)
DO_LABEL(DynamicArray)
DO_LABEL(UTF16String)
DO_LABEL(Utility)
DO_LABEL(Curl)
DO_LABEL(PoolAlloc)
DO_LABEL(Navigation)
DO_LABEL(AssetServerCache)
DO_LABEL(TypeTree)
DO_LABEL(ScriptManager)
DO_LABEL(Substance)
DO_LABEL(Sprites)
DO_LABEL(ClusterRenderer)

// Editor Specific
DO_LABEL(EditorGui)
DO_LABEL(EditorUtility)
DO_LABEL(VersionControl)
DO_LABEL(UndoBuffer)
DO_LABEL(Undo)
DO_LABEL(AssetDatabase)
DO_LABEL(PreviewImage)
DO_LABEL(AssetImporter)
DO_LABEL(FBXImporter)
DO_LABEL(TempAlloc)

// Wii Specific
DO_LABEL(WiiDefault1)
DO_LABEL(WiiDefault2)
DO_LABEL(WiiRVLAux1)
DO_LABEL(WiiRVLAux2)
DO_LABEL(WiiRenderTexture)
DO_LABEL(WiiStrapReminder)
DO_LABEL(WiiHBM)
DO_LABEL(WiiMovie)
DO_LABEL(WiiInput)
DO_LABEL(WiiNand)
DO_LABEL(WiiVI)
DO_LABEL(WiiSkinning)
DO_LABEL(WiiPThreads)

// PS3 Specific
DO_LABEL(PS3VideoMemory)
DO_LABEL(PS3RingBuffers)
DO_LABEL(PS3RSXBuffers)
DO_LABEL(PS3DelayedRelease)

// Metro Specific
DO_LABEL(WinRTTLS)
